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[GearVR] Unity Splash screen hang then load
1) Download the attached project 2) Revert your unity version to a Personal edition if not already in Personal edition (We need the ... Read more
[Physics] Thin colliders cause crash
1) Download the attached project 2) Open the project and open crash-scene-hold-Z 3) Hold Z to rotate the thin collider 4) Observe t... Read more
Multiple gizmo sprites in scene with same location lose transperancy and...
Steps to reproduce: 1. Download and open attached project "New Unity Project 11.zip" 2. Load all scenes from project folder\ 3. Noti... Read more
Creating new scene turns on Auto Bake light
Steps to reproduce: 1. Create a scene 2. Turn off "Auto" light baking in Lighting options (Window->Lighting) 3. Create new scene A... Read more
[OSX] WebCamDevice.isFrontFacing returns false on MacBooks and iMacs wit...
Repro steps: 1) Open attached project "UnityPlugin" 2) Open scene "Camera_Detector" 3) Enter play mode --- First thing printed in th... Read more
[Mesh] Clicking on Mesh options for a GO throws InvalidOperationExceptio...
Steps to repro: - Launch unity - Add a 3D Game object - In the inspector click on mesh options button Note that we get an error i... Read more
[Graphics][PlaceTrees] FBX trees painted on terrain rotate when moving v...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Export attached 'RotatingTreesBug' package; 4. Open 'test' scene; 5. Doubl... Read more
Using Graphics.Blit with material to RenderTexture freezes image
Steps to reproduce: 1) open users attached project 2) play 'scene' 3) select 'MainCamera' from hierarchy 4) Change 'OffScreenRendere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on