Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.3.2p3
Issue ID
771881
Regression
No
[MixedBaking] SpotLight and pointlight realtime shadows doesn't appear for dynamic objects when light is baked for mixed lights
Reproduction steps:
1. Open attached "prj" Unity project.
2. Open test scene.
3. Go to "Window > Lighting > Scene" and click "Build".
4. Notice that SpotLight realtime shadows doesn't appear for dinamic objects when light is baked for mixed lights(PIC attached).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment