Search Issue Tracker

Won't Fix

Votes

3

Found in

5.3.2f1

Issue ID

770730

Regression

No

NetworkLobbyPlayer does not sync initial Ready state for clients

Networking

-

How to reproduce:

1. Open attached project
2. Open scene MainScene.unity
3. Build to Standalone and run
4. Play the scene in the Editor
5. In any of the running scenes click the LAN Host button
6. Click the "START" button in the same window
7. In the other running scene click the LAN Client button
- Note that Player 1 shows up as "Ready [false]" even though it should show up as "Ready [true]"
- Reproduced in Version 5.2.4f1 (98095704e6fe), Version 5.3.3p1 (828971bd30e1), Version 5.4.0b8 (f1df44d39d69)

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNET is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.