Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.2p2
Issue ID
767633
Regression
Yes
[iOS] Application not paused when Game Center overlay screens from Social.ShowLeaderboardUI() or ShowAchievementsUI open
To Reproduce:
1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS.
2. Click 'Authenticate' button to login into gamecenter.
3. Click 'ShowLeaderBoardUI', observer that Time.time is still running while the window is open (top left corner).
Reproduced on iOS 9.2.1
Couldn't reproduce on tvOS because of https://fogbugz.unity3d.com/default.asp?773266
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
GMT
Mar 24, 2016 20:32
5.3.4p1 update -
Pause issue is now fixed however now showing leaderboards is broken. Calling Social.ShowLeaderboardUI opens the achievements view, and so does Social.ShowAchievementsUI. So can't show leaderboards on AppleTV tvOS.