Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.2p2
Issue ID
767633
Regression
Yes
[iOS] Application not paused when Game Center overlay screens from Social.ShowLeaderboardUI() or ShowAchievementsUI open
To Reproduce:
1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS.
2. Click 'Authenticate' button to login into gamecenter.
3. Click 'ShowLeaderBoardUI', observer that Time.time is still running while the window is open (top left corner).
Reproduced on iOS 9.2.1
Couldn't reproduce on tvOS because of https://fogbugz.unity3d.com/default.asp?773266
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
GMT
Mar 24, 2016 20:32
5.3.4p1 update -
Pause issue is now fixed however now showing leaderboards is broken. Calling Social.ShowLeaderboardUI opens the achievements view, and so does Social.ShowAchievementsUI. So can't show leaderboards on AppleTV tvOS.