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Fixed in 5.3.4

Votes

0

Found in

5.3.2p1

Issue ID

774558

Regression

No

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear

OpenGL

-

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.

1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.

Expected outcome: effect to not appear brighter in game view

Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216

Comments (475)

  1. webngfx

    Jan 21, 2024 14:41

    This issue with excessively bright rendering in GLCore, Linear color space during gameplay is observed in Scene1. Noted in versions 5.3.0f4 and 5.3.3f1, affects both Forward and Legacy Vertex paths, exclusively in GLCore and Metal, potentially related to bug 774216.

  2. webngfx

    Jan 21, 2024 14:40

    Hey Travis, welcome to the Salesforce Lightning jungle! đŸŒŠī¸ Looks like your CSS is taking a vacation. Check if you've sorted that Content Security Policy hiccup – might be the key to your styling mystery. Happy coding! 🚀

  3. fypproject990

    Jan 18, 2024 06:18

    The issue described involves materials with GrabPass appearing overly bright in the game view (hestatic.com/Mouse House) in Unity's GLCore and Metal rendering paths when in linear color space. It's not a regression and has been present in multiple Unity versions.

  4. jimmykartena

    Oct 31, 2023 07:48

    The issue described involves materials with GrabPass appearing overly bright in the game view (apkrelax.com/games) in Unity's GLCore and Metal rendering paths when in linear color space. It's not a regression and has been present in multiple Unity versions.

  5. poolsapk

    Sep 10, 2023 19:56

    Thank you

  6. fahadhossainfaysal

    May 27, 2023 05:01

    Can I integrate any live stream app or software like yacinetv.download/ar/ in Unity game?

  7. tushar123122

    May 15, 2023 05:51

    Kudos to the author for a great blog post! They provide valuable insights into the OpenGL rendering issue and demonstrate a strong understanding of the topic. The clear instructions, detailed notes, and inclusion of the bug report number showcase their expertise and attention to detail. Well done!

  8. sscguides

    Apr 18, 2022 20:47

    Okay, thanks for this amazing post.

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