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Fixed in 5.3.4



Found in


Issue ID




[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear



Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.

1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.

Expected outcome: effect to not appear brighter in game view

- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216

Comments (463)

  1. Gamerifys

    Nov 26, 2023 02:44

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  3. jimmykartena

    Oct 31, 2023 07:48

    The issue described involves materials with GrabPass appearing overly bright in the game view ( in Unity's GLCore and Metal rendering paths when in linear color space. It's not a regression and has been present in multiple Unity versions.

  4. cameronroc32

    Oct 05, 2023 05:24

  5. wioejwc

    Oct 01, 2023 12:48 its a good.

  6. Brahimgh9

    Sep 26, 2023 23:52

    Good luck 🎲

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    Sep 19, 2023 10:29

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    Sep 19, 2023 10:28


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