Search Issue Tracker
Fixed in 5.3.4
Votes
1
Found in
5.3.2p4
Issue ID
774085
Regression
No
[IL2CPP] System.Array.Sort<uint> returns incorrectly sorted array
To reproduce:
1. Open attached project
2. Open "Main" scene
3. Play the scene in the Editor
4. Set build platform to iOS
5. In the Player settings set Scripting Backend to IL2CPP
6. Build to iOS device and run
Actual behavior: notice that in steps 3 and 6 sort results (in HEX) are different
Expected behavior: results in 3 and 6 steps should be the same
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment