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CanvasRenderer.onTransformChanged is called every frame when the parent ...
Reproduction steps:1. Open the attached project "CanvasTest.zip";2. Open the only scene;3. Enter a play mode;4. Open the Profiler wi... Read more
Tizen: Profiler won't connect either auto or manual
Can't get the profiler to connect to the device. I tried both auto and manual connections. Win 8.1 tested only, was on same Wifi net... Read more
Angry Bots performance not good
Angry Bots performance quickly becomes laggy, down to 0-5FPS. Seeing this on Tizen Z3 (Mali 400GPU) and iPad Mini 1. Higher end devi... Read more
Errors message @ Editor Play after Root Transform (Position Y) enable
NullReferenceException error with Root Motion Node at runtime Overriding existing root motion settings with a Root Motion Node gener... Read more
Skinned Mesh Renderer's "Root Bone" is not updated correctly
To Reproduce:1. Open attached project.2. Open "test" scene.3. In Hierarchy select "Main Obj" -> "Curtain"4. In SkinnedMeshRendere... Read more
Enabling Canvas to a specific object crashes editor
To reproduce:1. Open project2. Open '01_Login' scene3. Play scene4. Click 'ENTER' -> 'ENTER' -> Home button(in right bottom co... Read more
Screen position out of view frustum Error in the Console when Camera Vie...
Steps to reproduce:1. Create a New Project2. Select Main Camera in Hierarchy3. Set Viewport Rect H to 0.0001 or lower in the Camera ... Read more
Unity fails to convert classes into dex format when building il2cpp for ...
Steps to reproduce:1. Open project from the provided oc.unity3d link2. Build project for android using il2cpp-Error "Unable to conve... Read more
Tizen: Gyro not working
No time to do a proper report - Ive let david know Read more
[VR] FOV sometimes set to extreme value after exiting play mode
After a Play mode session in the Unity Editor with VR support enabled, the camera's Field of View often changes to some arbitrary va... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used