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0
votes
Fixed

Changing AA setting and screen orientation results in stretched screen o...

Android

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Feb 17, 2016

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Version/s: 5.3.2f1

On Android, changing the antialiasing setting and then changing the screen orientation results in a stretched screen. This does not ... Read more

0
votes
Fixed

[ReflectionProbe] Baking custom reflection light probes overwrites the u...

Global Illumination

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Feb 18, 2016

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Version/s: 5.5.0a1

Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more

0
votes
Fixed

[Shuriken] Size over lifetime using separate axes works only on the X axis

Shuriken

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Feb 18, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main 3. Select and simulate particle system in editor. ... Read more

0
votes
Fixed

CheckDisalowAllocation fatal error when playing the scene or selecting V...

Asset Loading

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Feb 12, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Download and open project "TradeMilk2016" 2. Open scene "Scenes/Vuforia-VideoPlayback" 3. Play the scene or c... Read more

0
votes
Fixed

[Android]Local AssetBundles do not load on Android

Android

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Jan 20, 2016

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Version/s: 5.3.1p3

Reproduction steps: 1) Open users submitted project. 2) Build and run for Android. Expected result: You should see UI images in new... Read more

0
votes
Fixed

[WebGL] Client unable to free connections in NetworkServer when using We...

Networking

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Feb 05, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1) Open attached project "WebGL" 2) Build scene "Main" for WebGL 3) Enter play mode in the editor 4) Host a serv... Read more

0
votes
Not Reproducible
0
votes
Duplicate

[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds

Windows Store Apps

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Feb 13, 2016

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Version/s: 5.3.2p3

Reproducible on 5.3.2p3 version. Repro steps: 1. Build the attached project "BugReport.zip" to UWP IL2CPP build. 2. Open output pro... Read more

0
votes
Fixed

[VR|Oculus] Light Halo is headtracked

VR

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Feb 18, 2016

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Version/s: 5.3.2p3

Read more

0
votes
Fixed

[NetworkClient] MsgType.Disconnect is returned if connections times out ...

Networking

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Feb 18, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "bug" 3. Run it and wait until connection to non-existing server times o... Read more

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