Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b4
Issue ID
1058188
Regression
No
Visual Studio reloads each module when Incremental Compiler is used in the project
Steps to reproduce:
1. Download and open the latest attached project(Hanging.rar)
2. Open any scripts in Visual Studio
3. Change the name of any script
Expected result: near instant assembly reload
Actual result: as more modules are added, the assembly reload time ends up being long
Reproduced on 2018.1.9f2, 2018.2.7f1, 2018.3.0b1
fixed in 0.0.42-preview.24
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment