Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.4.11f1
2018.1.5f1
2018.2.7f1
2018.3.0b1
2019.1.0a9
Issue ID
1075277
Regression
No
[Vulkan] Dynamic mesh corruption with Native graphics jobs - flickering and disapearing meshes
Steps to reproduce:
1. Open user attached project
2. Build for Windows Standalone
3. Observe the flickering or disappeared cubes
Expected result: meshes should not flicker or disappear
Reproduced in: 2019.1.0a9, 2018.3.0b1, 2018.2.7f1, 2018.1.5f1, 2017.4.11f1, 2017.2.3p1
Note: Only happens on DX12 (reported here: Case 1115065 ) or Vulkan with graphics jobs.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment