Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2018.2.7f1
Issue ID
1079497
Regression
No
[Mobile] Crash in GetEventType() at IMGUIUtils.cpp when selecting an input field in IL2CPP build
Reproduction steps:
1. Open the attached project.
2. Build and run it on an iOS or an Android device with il2cpp.
3.1. If asked to select "word level":
- Select Advanced.
3.2. If not asked to select word level:
- Go to Options > Current Level:... > Advanced.
4. Start tapping "Edit" and then "Cancel" buttons until you will see the "New Word" element.
5. Click "New Word"
6. Click on the input field that says "New Word".
Actual behavior:
- Crash.
Call stack (full call stack attached int the edit below):
...
- thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x58)
- frame #0: 0x000000010313c898 ...`::GetEventType() at IMGUIUtils.cpp:28 [opt]
frame #1: 0x000000010317cb38 ...`::Event_Get_Custom_PropType() [inlined] GetType at Event.bindings.h:50 [opt]
frame #2: 0x000000010317cb28 ...`::Event_Get_Custom_PropType() at Event.bindings.gen.cpp:566 [opt]
frame #3: 0x0000000104377f00 ...`::Event_get_type_mAABE4A35E5658E0079A1518D318AF2592F51D6FA(__this=0x00000001125c2200, method=0x0000000000000000) at Bulk_UnityEngine.IMGUIModule_0.cpp:1198
frame #4: 0x00000001043e3148 ...`::InputField_OnUpdateSelected_m32961891EC88E5E3BEFEF8A9C3FEB20789F437B0(__this=0x00000001125e1d80, ___eventData0=0x0000000114be3720, method=0x000000010a0b1c70) at Bulk_UnityEngine.UI_1.cpp:31199
frame #5: 0x0000000102da6304 ...`InterfaceActionInvoker1<BaseEventData_t46C9D2AE3183A742EDE89944AF64A23DBF1B80A5*>::Invoke(slot=0, declaringInterface=0x0000000109c8b060, obj=0x00000001125e1d80, p1=0x0000000114be3720) at Bulk_Generics_9.cpp:211
...
Reproduced with:
2018.3.0b1, 2018.2.7f1
iPhone 7+ iOS 11.1.1, iPod Touch 6 iOS 10.2.1
VLNQA00025, Xiaomi Mi 5s (MI 5s), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Note:
- The project doesn't move to 2018.1 and older Unity versions.
- Not reproducible in Editor, Desktop Standalone.
- Disabled Code stripping doesn't fix the crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment