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[WP8][Gyro] Input.gyro.useracceleration does not remove gravity on WP8
The input.gyro.useracceleration should remove the gravity values, thus resulting in pure user input. On wp8 it does not do that. As... Read more
WWW.bytesDownloaded freezes application
1. Open scene "Main Scene". 2. Open script "Installer". 1. In line 35 add "download.bytesDownloaded". 3. Play scene. 4. FREEZE! Re... Read more
British keyboard inputs are not registered correctly in the Editor
How to reproduce: 1. Enable additional languages in the input settings for your Operating System - there should be a U.S. layout a... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Deferred SceneView visualization modes broken (at least on Mac)
Scene view deferred visualization modes (diffuse/specular/normals/smoothness) don't work. Some random textures are displayed instead... Read more
IL2CPP: Accessing System.Globalization.CurrentCulture.RegionInfo throws ...
See attached "GlobalizationIL2CPP" project. Reproduction steps: 1 - Open attached GlobalizationIL2CPP project. 2 - Open Build Setti... Read more
IL2CPP doesn't collect virtual generic methods properly
1. Open "repro_670637" 2. Built to iOS with IL2CPP 3. App will freeze Note: Mono backend works fine Read more
AssemblyConverter failure
Regression since 5.0.0b21; Repro steps: 1. open "Win Universal Build.zip" project and build to WSA/WP8.1/Universal platform; 2. bui... Read more
[AnimatorWindow] IndexOutOfRangeException: Array index is out of range i...
To reproduce: 1. open the attached project and the animator 2. observe errors: IndexOutOfRangeException: Array index is out of range... Read more
[ConsoleWindow] Error stays in the console after fix until console windo...
Steps to reproduce: 1. Create a new Unity project 2. Create a new script 3. Make an error in the script so that the compiler shows ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "New" Label overlaps long Asset names in Import Unity Package Window
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected