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[ANDROID] [IPv6] Using IPv6 doesn't work on Android when using .Net 2.0 ...
To reproduce: 1) Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/library/ma... Read more
Using uScript results in errors
Steps to reproduce: 1. Open the attached project. 2. Open scene 'Test'. 3. In the Hierarchy press 'Test_ShowFPS' When the object is... Read more
Particle.Stop() shows wrong state
Steps to reproduce(not always reproducible): 1. Open "TestScene" project in Unity 5.4.0b23. 2. Press play button in toolbar. 3. Hold... Read more
OnTriggerEnter2D not called when enabling GameObject
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Observe the Console logs Result: OnTr... Read more
[Optimize Game Objects] Animated meshes causes scaling issues in Play mode
Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity. 2) Open scene "Test" and press Play. ... Read more
[Android] [Adreno] On Adreno GPUs, Camera with Don't Clear doesn't rende...
To reproduce: 1) Open attached project and _scenes/test scene in it 2) Run it in editor - see red sphere in front and blurred blue s... Read more
Error when expanding the gameobjects in the Hierarchy for Layout Groups ...
Steps to reproduce : - open the UI Sample project - open the Layout Groups scene and press play - select an object in the Hierarchy... Read more
ZTesting is not working
Reproduction steps: 1) Open "807817_ReproProject.zip" project and open "Bug" scene 2) Build and run game for Android 3) Notice that ... Read more
[tvOS] Player settings allow to select unsupported player configuration
On tvOS it's possible to select Mono scripting backend when using Device SDK. Also, the Architecture dropdown shows incorrect archit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled