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[MixedMode] Combination of few baked and realtime directional lights cau...
1. What happened Combination of few baked and realtime directional lights causes some of lights not get applied 2. How we can repro... Read more
[UNet] Possible transform desyncs just by connecting and disconnecting t...
Steps to reproduce: 1. Open the project. 2. Build the project. 3. In the Editor, play the project. 4. In the Editor, press the "LAN... Read more
[Hook] If NetworkIdentity has more than one identical NetworkBehaviours ...
Steps to reproduce: 1. Open attached project 2. Open scene "Resources/SyncVarDebuggingScene" 3. Build and run as host 4. In editor ... Read more
[Crash] RenderTexture crash when playing scene
To reproduce: 1. Open attached project 2. Play Level_Main scene 3. Click Play button in game view 4. Editor crashes Read more
[iOS7] Video ad does not play after putting app into background
How to reproduce: 1. Open attached project 2. Open scene Scenes/test.unity 3. Build to iOS and run 5. Press the "Button" button on ... Read more
OpenSceneAdditive no longer works 100% during play sessions
How to reproduce: 1. Open attached project 2. Open scene CodingJar/AdditiveScenes/Test Scenes/Load Main Level.unity 3. Play the sce... Read more
Baked light casts shadow for object's back face for CastShadows=On
1. What happened Baked light casts shadow for object's back face for CastShadows=On 2. How we can reproduce it using the example yo... Read more
GI baking fails creating systems on 32bit machines
How to reproduce: 1. Open attached project 2. Open scene AvatarScreen.unity 3. Build the lightmaps for it - After a while, it shou... Read more
[AntiAliasing][iOS] Crash in UnityBlitToBackbuffer when AntiAliasing is on
1. Open attached project 2. Build to iOS 3. On device screen will be black 4. In quality settings "High Quality" preset disable Anti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [URP] Warnings "CommandBuffer: temporary render texture not found while executing" is constantly logged when any of the Lighting Debug Views are active in the Rendering Debugger
- [Linux][UI Toolkit] ScrollView swaps VisualElements when scrolling
- [Android] The Player crashes on "il2cpp::vm::Object::AllocatePtrFree"
- Rotating in HD RP fog volume results in temporal artifacts when the Fog Volume Override Attenuation is low