Search Issue Tracker
By Design
Votes
4
Found in
5.2.0b3
Issue ID
713930
Regression
No
Baked light casts shadow for object's back face for CastShadows=On
1. What happened
Baked light casts shadow for object's back face for CastShadows=On
2. How we can reproduce it using the example you attached
- Open scene 1
- Bake
See that 'Plane (1)' and 'Quad' objects have CastShadows settings in 'On' but they cast shadows on 'Plane' object through their's back faces.
Expected: Such behaviour is expected for CastShadows='Two Sided'. For CastShadows=On there should be no shadows cast through back faces of planes, quads, and other.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A black bar appears on the Game View toolbar when the Game View is resized vertically
- Double separation lines are present in Override Controls in a DefaultVolumeProfile Asset
- Silent crash when multiple child GameObject Colliders are triggered while attached to a Parent GameObject with Transform Scale set as (0; 0; 0)
- Numbers of output expressions does not match number of output error is thrown when converting node to property Output
- GameObjects with higher Render Queue values are being reflected on GameObjects with lower Render Queue values
Add comment