Search Issue Tracker
Fixed in 5.1.1
Untiy 64bit 5.1.1F1 Crashing on windows 8.1
This issue has no description.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
- Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
- [iOS] Background thread runs a few times slower when “application.targetFrameRate“ is set to 30 compared to 29 on some iOS devices
- Multiple Enum Flags not rendering correctly in the Editor when custom PropertyDrawer values are changed