Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.1.2f1
Issue ID
714010
Regression
No
[Hook] If NetworkIdentity has more than one identical NetworkBehaviours client will receive hook only from the last one
Steps to reproduce:
1. Open attached project
2. Open scene "Resources/SyncVarDebuggingScene"
3. Build and run as host
4. In editor start client and in console notice that "Message #2" is printed by hook
5. Stop host and in build's output log notice that "Message #1" and "Message #2" was printed by hook
Reproduced with: 5.2.5f1, 5.3.6p6, 5.4.1p2, 5.5.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
- Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
- Last Prefab changes are reverted when tests on EditMode are executed while Prefab mode is open
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
Add comment