Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2020.1
2020.1.2f1
2020.2
Issue ID
1271734
Regression
No
Animated Objects in Timeline are teleported to (0,0,0) Transform Position when PlayOnAwake is enabled
How to reproduce:
1. Open attached "Flap Adventure.zip" project and "Some" scene
2. Enter the Play mode
3. Select Director GameObject and ensure that PlayOnAwake is checked
4. Enter the PlayMode()
5. Observe the Game view
Expected result: Animated Objects in Timeline stay in place
Actual result: Animated Objects in Timeline are teleported to Transform Position (0,0,0)
Reproducible with: 2019.4.9f1, 2020.1.3f1, 2020.2.0a20
Not reproducible with: 2020.2.0a21
Could not test with: 2018.4.26f1 (errors when downgrading)
-
Resolution Note (2020.2.X):
Issue fixed by another case
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1252312