Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2019.4.8f1
2020.2
Issue ID
1272963
Regression
No
Assets from Packages added via git do not appear in the Object Picker window
How to reproduce:
1. Open the attached '1272963.zip' project
2. In the Project window open 'UMP Git Extension' > 'Editor' > 'Resources' > 'Logos'
3. In the Hierarchy window select the 'Main Camera' object
4. Manually drag one of the logos from 'Logos' folder to the 'Texture' variable slot in the Inspector
5. Open the Object Picker window by pressing the round button on the right of the 'Texture' variable slot
6. In the Object Picker select 'None' and close the window
7. Open the Object Picker window again
Expected result: Logos appear in the Object Picker window automatically
Actual result: Logos appear only after manually dragging a logo to the variable slot
Reproducible with: 2019.4.8f1, 2020.1.4f1, 2020.2.0a21
Cannot test with: 2018.4.26f1 (due to errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
Resolution Note:
User needs to toggle package visibility.