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0
votes
By Design

Scene.isLoaded returns false when UnloadSceneAsync is called when there ...

Asset and Scene Management

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to reproduced:1. open attached project2. start scene 'Main'3. click' Space' Expected: both logs should say 'True'Actual: one o... Read more

0
votes
Fixed

[SurfaceShaders] Occlusion UV map is not included in generated shader (n...

Shaders

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Oct 11, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open attached project2. Open "Test" scene Expected result: "LightBounceTest" object has textureActual result: ... Read more

0
votes
Fixed

UnloadSceneAsync in OnDestroy crashes editor when exiting play mode in U...

Asset and Scene Management

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. play scene 'Main'3. exit play mode - crash in UnityScene::UnloadSceneObjects Reproduce... Read more

2
votes
Fixed

AudioClip.isPlaying returns false on the second frame when playing clip ...

Audio

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Oct 11, 2016

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Version/s: 5.4.1f1

Reproduction steps:1. Open the "bug.zip" project2. Open the "Test" scene3. Play and wait for scene to pause4. Notice the output in t... Read more

1
votes
Won't Fix

Building through batch mode causes compiler to fail for the first time i...

Deployment Management

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Oct 11, 2016

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Version/s: 5.4.1p4

Steps to reproduce: 1. Extract attached project "unity-delete-script-master.zip"2. Open "run_test_case.bat" using text editor and se... Read more

0
votes
Won't Fix

Graphics.CopyTexture should force mipmap generation for src if it is RT ...

Graphics - General

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Oct 11, 2016

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Version/s: 5.4.1p3

CopyTexture should force mipmap generation for src if it is RT with (auto)generateMips set to true A RT may not have generated its m... Read more

0
votes
Not Reproducible

Crash when creating prefab from itself by using PrefabUtility.CreatePref...

Scene Management

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Oct 11, 2016

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Version/s: 5.4.1f1

1. Open my attached project2. Select Import -> TexturePacker atlas as Prefabs on AtlasEnv02.json file.Notice that first time game... Read more

0
votes
Fixed

[Rendering] z-fighting artifact on Speedtree billboards when using Point...

Speedtree Integration

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to repro: 1. Open Unity;2. Create new project;3. Extract attached package;4. In the Project Browser go to Assets -> Scenes;... Read more

0
votes
Duplicate

Can't edit colliders on a new projects

Editor - Other

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Oct 11, 2016

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Version/s: 5.5.0b1

Reproduction steps:1) Create a new project2) Add an object to the scene (doesn't matter if it is an empty one or not)3) Add any type... Read more

0
votes
Postponed

Self-intersecting unwrap produced when generating lightmap UVs

Progressive Lightmapper

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Oct 11, 2016

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Version/s: 5.4

Get self-intersecting UVs on model generating lightmap UVs Scene is here:https://drive.google.com/a/unity3d.com/file/d/0B11iL4IgOgWL... Read more

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