Search Issue Tracker
By Design
By Design in 6000.0.X
Votes
0
Found in
2021.3.40f1
2022.3.36f1
6000.0.10f1
Issue ID
UUM-75378
Regression
Yes
Audio Source does not output audio when using 3rd party plugin for Text-to-Speech
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/RS_test.unity” Scene
3. Enter the Play Mode
4. In Game view, press the “Space Bar” key
Expected result: Text-to-Speach can be heard
Actual result: No audio is present
Reproducible with: 2021.3.40f1, 2022.3.27f1, 2022.3.36f1, 6000.0.10f1
Not reproducible with: 2022.3.26f1
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Project uses 3rd party plugin for TTS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
TTS::PlayAudioBuffer seems to immediately destroy the AudioClip after assigning it to the AudioSource, this did not used to delete the AudioClip and was fixed as a bug in https://issuetracker.unity3d.com/issues/crash-on-purecall-when-repeatedly-creating-playing-stopping-and-deleting-audio . We suggest removing this destroy call and handle the destruction of the clip elsewhere
Resolution Note (6000.0.X):
TTS::PlayAudioBuffer seems to immediately destroy the AudioClip after assigning it to the AudioSource, this did not used to delete the AudioClip and was fixed as a bug in https://issuetracker.unity3d.com/issues/crash-on-purecall-when-repeatedly-creating-playing-stopping-and-deleting-audio . We suggest removing this destroy call and handle the destruction of the clip elsewhere