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Won't Fix
Votes
1
Found in
2020.3.44f1
2021.3.18f1
2022.2.6f1
2023.1.0b2
2023.2.0a3
2023.3.0a3
Issue ID
UUM-30745
Regression
No
Animations on child objects do not finish when main thread is sleeping during the last animation frame
Reproduction steps:
1. Open the “AnimationChild” Project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode and observe the animation
4. In the Hierarchy Window under the “AnimateChild” GameObject select the “Child” GameObject
5. Observe its “Transform” Component’s “Rotation Y” Property in the Inspector Window
6. In the Hierarchy Window select the “AnimateRoot” GameObject and repeat the 5th step
Expected results: Both GameObjects' “Rotation Y” Property is equal to 90
Actual results: “Child” GameObject’s “Rotation Y” Property is not equal to 90
Reproducible with: 2020.3.44f1, 2021.3.18f1, 2022.2.6f1, 2023.1.0b2, 2023.2.0a3
Reproduce on: Intel MacOS 13.1
Notes:
- You can press “Space” on your keyboard to reverse/repeat the animation
- Uncommenting scripts.Graph.Stop() in “Assets/NewBehaviourScrip.cs” Script prevents the issue
- Select “Child” GameObject’s “Animator” Component and set “Animator Update Mode” to “Animate Physics” to prevent the issue
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation