Search Issue Tracker
Fixed in 2022.3.9f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0b5
Votes
0
Found in
2021.3.21f1
2022.2.11f1
2023.1.0b8
2023.2.0a6
2023.3.0a3
Issue ID
UUM-30744
Regression
No
GC allocates memory when using HDRP
Reproduction steps:
1. Open the “unityHX” Project
2. Open the “Assets/Vivid_arts/Mountain_lake/Scenes/MLRT_mountain.unity” Scene
3. Enter the Play mode
4. Open the Profiler Window (Window > Analysis > Profiler)
5. Select a frame and observe the “GC Alloc” column in the Hierarchy tab
Expected result: GC allocates no memory
Actual result: GC allocates memory
Reproducible with: 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Could not test with: 2020.3.46f1 (Packages required are not available for this version)
Reproduced on: Intel MacOS 13.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment