Search Issue Tracker
Fixed
Fixed in 2022.3.9f1, 2023.2.0a17, 2023.3.0b5
Votes
0
Found in
2021.3.21f1
2022.2.11f1
2023.1.0b8
2023.2.0a6
2023.3.0a3
Issue ID
UUM-30744
Regression
No
GC allocates memory when using HDRP
Reproduction steps:
1. Open the “unityHX” Project
2. Open the “Assets/Vivid_arts/Mountain_lake/Scenes/MLRT_mountain.unity” Scene
3. Enter the Play mode
4. Open the Profiler Window (Window > Analysis > Profiler)
5. Select a frame and observe the “GC Alloc” column in the Hierarchy tab
Expected result: GC allocates no memory
Actual result: GC allocates memory
Reproducible with: 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Could not test with: 2020.3.46f1 (Packages required are not available for this version)
Reproduced on: Intel MacOS 13.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment