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Fixed
Fixed in 1.21.10
Votes
0
Found in [Package]
1.18.16
1.19.19
1.21.9
Issue ID
ADDR-3263
Regression
No
[Addressables] Static bundles are modified if their naming is "Use Filename Hash" when updating build
Reproduction steps:
1. Open the attached project “AddressableUpdate“
2. Open Window > Asset Management > Addressables > Groups
3. In the Addressables Groups window select Build > New Build > Default Build Script
4. In the File Explorer navigate to Library/com.unity.addressables/aa/\{platform you are using}/\{the platform again}
5. Check the “Date modified” column of both files
6. In the Project select “Assets/Cube.prefab” and modify it in any way
7. In the Addressables Groups window select Build > Update a Previous Build and select “\{platform you are using}/addressables_content_state.bin”
8. Repeat steps 4 and 5
Expected result: No files are modified
Actual result: “Date modified” column changed for one of the files
Reproducible with: 1.18.16(2020.3.46f1), 1.19.19 (2021.3.21f1), 1.21.9 (2022.2.12f1, 2023.1.0b7, 2023.2.0a6)
Reproducible on: Windows 10
Note: With 2022 versions and later, after selecting “Update a Previous Build” a window pops up that asks if it could move assets to a different group with Prevent Updates disabled. In that situation uncheck the asset and press the “Continue without changes” button
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Resolution Note (fix version 1.21.10):
With this fix we have made the behavior consistent between all bundle naming options - this means that bundles marked Prevent Updates will not be built during content update builds regardless of bundle naming option.