Search Issue Tracker


Fixed in 1.21.10



Found in [Package]




Issue ID




[Addressables] Static bundles are modified if their naming is "Use Filename Hash" when updating build

Package: Addressables


Reproduction steps:
1. Open the attached project “AddressableUpdate“
2. Open Window > Asset Management > Addressables > Groups
3. In the Addressables Groups window select Build > New Build > Default Build Script
4. In the File Explorer navigate to Library/com.unity.addressables/aa/\{platform you are using}/\{the platform again}
5. Check the “Date modified” column of both files
6. In the Project select “Assets/Cube.prefab” and modify it in any way
7. In the Addressables Groups window select Build > Update a Previous Build and select “\{platform you are using}/addressables_content_state.bin”
8. Repeat steps 4 and 5

Expected result: No files are modified
Actual result: “Date modified” column changed for one of the files

Reproducible with: 1.18.16(2020.3.46f1), 1.19.19 (2021.3.21f1), 1.21.9 (2022.2.12f1, 2023.1.0b7, 2023.2.0a6)

Reproducible on: Windows 10

Note: With 2022 versions and later, after selecting “Update a Previous Build” a window pops up that asks if it could move assets to a different group with Prevent Updates disabled. In that situation uncheck the asset and press the “Continue without changes” button

  1. Resolution Note (fix version 1.21.10):

    With this fix we have made the behavior consistent between all bundle naming options - this means that bundles marked Prevent Updates will not be built during content update builds regardless of bundle naming option.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.