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21
votes
Fixed

[UNET] SyncListStruct class file with certain names is not synced with c...

Networking

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Oct 18, 2015

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Version/s: 5.2.1p4

Steps to reproduce: 1) Download attached "Repro.zip" 2) Open the scene and build the project 3) Host from build, Client from editor ... Read more

5
votes
Fixed

Prefabs will not save inspector data changes if manipulated by editor sc...

Asset and Scene Management

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Oct 18, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Open Project. 2. Open scene "Test Scene" 3. Click on the gameObject "Cube Prefab" in the Hierarchy. 4. Press ... Read more

0
votes
By Design

[VSTU] Visual Studio debugger shows a wrong value of a watched Int32 var...

CodeEditors

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Oct 17, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project 2. Open Assets/Scene.unity 3. Open Assets/Script/TestCode.cs with Visual Studio 4. Put... Read more

0
votes
Duplicate

Scroll rect scaled to very small value and set to elastic movement type ...

UI

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Oct 16, 2015

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Version/s: 5.2.1p2

To reproduce: 1.Create new project, import and open attached "case_736804-scroll_rect_bug.unity" scene. 2.Play scene, select Canvas ... Read more

1
votes
Fixed

[iOS] Video is closed when switching from control setting minimal -> ful...

iOS

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Oct 16, 2015

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Version/s: 5.2.2f1

To Reproduce: 1. Deployt the attached project. 2. Click 'Video : Minimal" 3. Click the button in the lower right corner to change c... Read more

0
votes
Fixed

[OSX][AMD-only][GLLEGACY] Deferred rendering causes lots of artifacts an...

OpenGL

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Oct 16, 2015

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Version/s: 5.3.0b2

Deferred rendering on editor causes serious artifacts, shadows are not shown. On player it osx player it crashes. Project Steps: 1... Read more

1
votes
Fixed

Lot of same errors on editor generating network serialization

Networking

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Oct 16, 2015

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Version/s:

Recursively defined network structures cause stack overflow in editor when building. Applies to classes derived from MessageBase. Read more

0
votes
Not Reproducible

[UWP] Deployment canceled by user when build and running

Windows Store Apps

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Oct 16, 2015

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Version/s: 5.2.2f1

Build and running UWP application from editor, usually ends up with "Deployment canceled by user." error, though nothing was done to... Read more

0
votes
Fixed

Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...

Terrain

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Oct 16, 2015

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Version/s:

Steps to reproduce: 1. Open attached project's scene "Test". 2. Exit Unity Editor. 3. Editor crashes. Crash is caused by HideFlags.... Read more

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