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[Android] OnAudioFilterRead with IL2CPP backend crashes application
How to reproduce:1. Open attached project2. Build and run with IL2CPP backend3. Wait for the app to crash (1 - 10 minutes). Seems to... Read more
Mesh compression causes UVs to come in as NaN
Reproducible with:5.6.0a35.5.0f15.4.3f15.3.6f1 Reproduction Steps: 1- Download and open the reproduction project. (852297_project.zi... Read more
[shaders] UNITY_VERSION macro is not correct in surface shaders
STR:1. Open the project2. Click on NewSurfaceShader in assets3. Notice the compiler error Expected: compiler error doesn't appear, a... Read more
Particle systems spend processing time on collisions for unused layers
This causes heavy CPU usage when there are many gameobjects in the scene Steps to reproduce:1. Download and open the attached projec... Read more
Game preview is black when using 2 cameras and only one set to HDR and o...
If you have 2 cameras and one is set to depth only clear flag and the HDR settings are different between them the game preview windo... Read more
SafeIP forces Unity to crash in Home screen
Reproduction steps:1. Install SafeIP (https://www.freesafeip.com)2. Run Unity. Expected result: Unity launches.Actual result: Unity ... Read more
Shader problem gives "Too many texture interpolators" error
To reproduce:1. Load the texarray-test project.2. Load the main.unity scene.3. Open Assets/TextureArraySplatLayered.shader in a text... Read more
[iOS] Xcode project loses framework references with Google Play Games pl...
When Google Play Games plugin is added to Unity project, it cannot be successfully deployed to iOS without removing and adding some ... Read more
Crash at mono_method_signature when running custom editor script after e...
Steps to reproduce: 1. Open attached project2. Open scene "Procedural Asset Examples"3. Open custom editor window "Window>Weaver&... Read more
Unity crashes when timing is checked in Animator layers
Steps to reproduce:1. Download and open repro.zip2. Open scene "test" (Assets->Levels)3. Unity crashes4. Reopen project and unche... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used