Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
736726
Regression
No
Code-created TerrainData marked with "HideFlags.DontSave" crashes editor on exit
Steps to reproduce:
1. Open attached project's scene "Test".
2. Exit Unity Editor.
3. Editor crashes.
Crash is caused by HideFlags.DontSave:
[ExecuteInEditMode]
public class Test : MonoBehaviour
{
public void OnEnable()
{
var data = new TerrainData();
data.hideFlags = HideFlags.DontSave;
}
}
Reproduced on Windows 10 (64 bit) with 5.3.0b3 (b6181bece87a), 5.2.2f1 (f5cc61d36935), 5.2.0f2 (d7f8e5b3cbb5b)
Fix verified on 5.4.0a4 (426f677d5fa7)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Add comment