Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.0b2
Issue ID
736754
Regression
Yes
[OSX][AMD-only][GLLEGACY] Deferred rendering causes lots of artifacts and invalid GL operations
Deferred rendering on editor causes serious artifacts, shadows are not shown. On player it osx player it crashes.
Project Steps:
1. Open scene "_Histogram"
2. Move scene view notices artifacts.
3. Also console spams error "invalid operation"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
zarex7
Jan 25, 2020 13:13
2020 again