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[Mask] Masked image bleeds out into another gameObject with a disabled m...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "test" scene 3. Select the "Panel" gameObject (under Can... Read more
[UNET] When using SyncListStruct and connecting to host error appears: "...
Reproduction steps: 1. Open attached project 2. Build and run the project (set it as host) 3. Open and play the "offline" scene 4. J... Read more
Memory leak when shadows are turned on (5.2 regression)
To reproduce: 1. Open the project in "repro.zip" 2. Open the scene "testscene" 3. Build it to windows 4. Open task manager 5. bring ... Read more
[UNET] SyncList passes wrong itemIndex to callback method when the opera...
Reproduction steps: 1. Open attached project 2. Open and play the "offline" scene 3. Start host (the "LAN Host (H)" button) 4. Obser... Read more
[Crash] Calling SkinnedMeshRenderer.BakeMesh crashes at Mesh::SetChannel...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it 4. Observe a crash Note: BakeMesh.cs has simple scrip... Read more
Importing lighting data asset bigger than 2GB fails.
The size of the byte array storing the blob of Enlighten data fails be deserialized properly, which leads us to attempting to alloca... Read more
Multiple object are created in the hierarchy tab when more than one asse...
1. Open attached "Test1" Unity project. 2. Shift select all assets in the project tab. 3. Right click on the hierarchy tab and choos... Read more
[OldGUI] GUIText has line spacing is way smaller compared to previous ve...
Steps to reproduce: 1. Open attached project 2. Open 'game' scene 3. Notice how the smaller line spaces affect the text (for exampl... Read more
AssetBundle names not listed in correct alphanumerical order
Steps to reproduce: 1. Open attached project 2. Select the 'New Material' 3. At the bottom of the Inspector, add 6 asset bundle nam... Read more
[Cookie] Tree leaves, that are created with tree creator are not affecte...
Reproduction steps: 1. Open attached "Test2" project. 2. Open "Test Scene" scene. 3. Align your view with main camera or play the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A Ray Tracing Shader error occurs when setting the Tracing parameter of the Screen Space Global Illumination feature to Ray Tracing
- Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume
- Editor console is spammed with errors when passing Unity Accelerator arguments from the ALLOC_TEMP_MAIN has unfreed allocations
- AudioSource.timeSamples are offset when looping a part of audio by subtracting a fixed number of samples in WebGL Player
- "InvalidOperationException: Precision mismatch" error is thrown in the Console when multiplying two "Half" precision values in a Multiply Node with "Single" precision in Shader Graph