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Won't Fix

Votes

1

Found in

5.4.1f1

Issue ID

835102

Regression

No

Scene.name and Scene.isValid have incorrect values when a scene is returned with SceneManager.GetSceneByName

Scripting

-

When a scene is returned with SceneManager.GetSceneByName, its properties (Scene.name and Scene.isValid) return foul values.

Steps to reproduce:
1) Open the attached project (835102_Scene.zip).
2) Open scene 'Test1'.
3) Press play.

SceneManager.GetSceneByName is used to find a scene. The scene if found, however, when trying to access its name, 'Null' is returned, Scene.isValid returns 'false' as well, even though the scene can be loaded using SceneManager.LoadScene. This does not occur when returning a currently active scene.

Reproduced on:
5.5.0b5, 5.4.1p3, 5.3.6p6

Comments (2)

  1. shakecaine

    Nov 02, 2017 13:05

    Still a bug in Unity 2017.2
    Please fix.

  2. mikelortega

    Feb 03, 2017 15:06

    I'm afraid this is still active in Unity 5.5.0f3

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