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Fixed in Unity 5.4.3

Votes

0

Found in

5.4.1p2

Issue ID

835218

Regression

Yes

[WSA][UWP] PlayerPrefs aren't saved between runs

Windows Store Apps

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Priority: 2Necessary for shipping a final release

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Severity: 2Core functionality majorly impacted

Steps to reproduce:

1. Open attached project "835218.zip" and deploy to UWP
2. Open built solution using VS and run on Local Machine
3. Once build starts notice "++++++Created" in console. This means that there wasn't PlayerPref under the key so one was created
4. Close build and start one again using start menu. It should be listed as "Test_PlayerPrefs"
5. Notice message "++++++Created" - this means that there was't PlayerPref under the key (= PlayerPref created in last run wasn't saved)

Reproducible on Universal 8.1/10.

Reproduced with: 5.4.1p3, 5.5.0b6
Not reproducible: 5.4.1f1

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