Search Issue Tracker
Calling Wait on a new Version Control Task object crashes the Editor
Execute this code and Unity will crash: var t = new UnityEditor.VersionControl.Task (); t.Wait (); Maybe Unity should guard... Read more
[Terrain/RealtimeGI] Realtime GI Create Geometry for Multiple Terrain Co...
When realtime GI is enabled for a scene including more than one terrain objects the following errors are printed to console multiple... Read more
Alpha Numeric Sort in Preferences is not listed in the docs
Alpha Numeric Sort option in preferences is not pictured or described in the documentation. It's an option that enables a new butto... Read more
Upgrading a project to Unity 5 doesn't reserialize scenes
Upgrading a project to Unity 5 doesn't reserialize scenes Steps to reproduce: 1. Download and open attached project. 2. Check scene... Read more
Can't create prefabs from Scene objects
1. Open attached project (or simply import Mecanim Example Scenes into a new project) 2. Open Animator Controller scene 3. Drag the ... Read more
AddEvent() in StateMachineBehaviour crashes Unity
To reproduce the bug please follow the steps 1. Open "case_679823-Repro" project 2. Open "ReproScene" scene 3. Run Scene Unity crash... Read more
Moving generated mesh in play mode causes crash
To reproduce the bug please follow the steps 1. Open "case_679817-Virtual_Warefare" project 2. Open scene 3. Run scene in editor 4. ... Read more
EditorGUI.FloatField cannot return "Infinity"
To reproduce: 1. Import attached script to project 2. Select window->Bug Test 3. Type infinity into first field 4. Notice that 3.40... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetReferenceAtlasedSprite creates a copy of the Sprite during Addressables.LoadAssetAsync<TObject> which does not release when Addressables.Release is used
- Crash on TryToRegisterMonoScriptToHashMap when importing a specific .unitypackage
- Transparent GameObjects are not visible behind other transparent GameObjects when "Receive SSR Transparent" material property is enabled
- Shader is missing when "Strict shader variant matching" is enabled in the Player settings
- [Android][UaaL] Custom Frame Layout causes Unity to render over native Android UI when the App is backgrounded and foregrounded