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0
votes
Fixed

[WebGL] SendMessage uses 'Eval' which gets blocked by chrome app security

WebGL

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Feb 02, 2016

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Version/s: 5.3.1p4

-e: You get a security exception when calling SendMessage when your WebGL content is packaged up in a chrome app -repro: --Attempt ... Read more

0
votes
Fixed

[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...

2D

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Feb 02, 2016

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Version/s: 5.3.1f1

The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more

0
votes
Fixed

Meshes with Scale In Lightmap set to 0 are still baked into lightmap

Progressive Lightmapper

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Feb 02, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Open attached project 2. Open scene "LM_ShadowCaster3" 3. Inspect that "Plane" and its child "Cube" found in... Read more

3
votes
Won't Fix

[Input] Input.GetJoystickNames.Length doesn't always return a correct nu...

Input

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Feb 02, 2016

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Version/s: 5.3.2f1

Reproduction steps: 1. Open attached project "Joysticks TEST" 2. Open scene "JoysticksTestScene" 3. Enter play mode --- GUI label wi... Read more

0
votes
Postponed

[UNET] Inconsistent amount of GameObjects spawned on client

Networking

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Feb 02, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1) open project "UNETBugReport_NetworkServerSpawn.zip" 2) build and run as host 3) open scene "LoginScreen" and ... Read more

0
votes
Fixed

GenerateSecondaryUVs crashes on attached meshes (5.1, 5.2, 5.3; no repro...

Asset Import

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Feb 02, 2016

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Version/s: 5.3.2p1

To reproduce: 1. Open attached project 2. Use the UV2 operation menu to generate uvs on the mesh in the assets folder 3. Editor cra... Read more

1
votes
Fixed

LightProbes are not used if camera is additivley added from another scen...

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.2f1

Reproduction steps:(image attached) 1) Open project attached in the edit and advance to "test" scene. 2) Go into play mode - Ball sh... Read more

1
votes
Won't Fix

[OpenVR] Water Reflections Rendering Issue

XR SDK

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Feb 02, 2016

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Version/s: 5.4.0b5

1) Download project, enable VR and set preffered VR device to Open VR 2) Open the Rift Water Sky Reflection Scene 3) Enter Play mode... Read more

0
votes
Fixed
0
votes
Fixed

[Resources.Load] Crash in MessageForwarder::WillHandleMessage when calli...

Deployment Management

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Feb 02, 2016

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Version/s: 5.3.2p1

To reproduce: 1. Build windows standalone version of the attached project 2. Run standalone build 3. Build crashes Reproducible: 5... Read more

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