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[UWP] Back button issues
Back button doesn't work on Windows Phone 10. Reproducible on 5.2, 5.3. Repro steps: 1. Build an empty project for UWP platform; 2.... Read more
[WSA] Shared project in Universal Apps isn't loaded, when VS2015 is inst...
[WSA] Shared project in Universal Apps isn't loaded, when VS2015 is installed 1. What happened Shared project in Universal Apps isn... Read more
[YAML] Unable to parse YAML file error when opening new project
To reproduce: 1. Create new project 2. Add a cube (just for Unity not to open another project instantly) 3. Open any other project 4... Read more
[Hierarchy] Capacity ArgumentOutOfRangeException when creating new objec...
To reproduce: 1. Create new project 2. Create a cube 3. Notice error in console ArgumentOutOfRangeException: Argument is out of rang... Read more
[Project] Folding folder in project view throws index ArgumentOutOfRange...
To reproduce: 1. Create a folder 2. Create another folder inside it 3. Press on the arrow to fold the folder 4. Notice error thrown:... Read more
[Editor, Hierarchy] Naming of new similar Terrain gameobjects is inconsi...
Steps to reproduce: 1. Create new Unity project and scene; 2. Add Terrain Gameobject (GameObject -> 3D Object -> Terrain); 3. Notic... Read more
[iOS] App stuck on video background view if control setting is changed a...
To Reproduce: 1. Deploy the attached app & rotate device to landscape. 2. Click "Video Minimal". 3. Chnage Control Settings (button... Read more
[Crash/Native Plugin] Editor crashes while trying to load a native plugin
Reproduction steps: 1. Open attached project in windows - Editor crashes immediately after opening Read more
Shadows do not fade in the distance
How to reproduce: 1. Open attached project 2. Build to iOS or Android - Notice how the shadows pop in, rather than fading in smoothly Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System