Search Issue Tracker
Quadraphonic Audio Mixer does not play Rear channels
Reproduction steps: 0. Make sure that your audio driver supports Quad/Surround sound 1. Open the attached project 2. Open the avail... Read more
Drastic difference in performance of identical code between Unity-compil...
Steps to reproduce: 1. Open "case_819623-PerfBug" project 2. Open "Test" scene 3. Play in editor -- The editor will freeze as it is ... Read more
Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
[ParticleSystem] Increasing Playback Time makes Editor freeze and finall...
Reproduction steps(Gif attached): 1. Open "New Unity Project 28" Unity project. 2. Open "1" scene. 3. Expand "ParticleSystem_OutOfMe... Read more
Light Probes are not updated when color space is switched
When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more
Shadow Cascades change relatively with the camera's Far Clipping Plane
Decreasing a camera's Far Clipping Plane will push Shadow Cascades along with it (see gif) Steps to reproduce: 1. Open the attached... Read more
[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
Calling GameObject.Find corrupts child Canvas hierarchy active state
How to reproduce: 1. Open the attached project and the "BugScene" in it. 2. Expand Main Canvas in the Hierarchy and notice Inactive... Read more
MSAA combined with certain orderings of triangles in a mesh causes seam ...
How to reproduce: 1. Open the attached scene and the example scene "MSAABug_ExampleScene" in it. 2. Select the "MSAABug_ExampleMat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress