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PlayerSettings.useDirect3D11 obsolete - console warning message is not p...
To reproduce issue follow the steps: 1. Create new project 2. Open new scene 3. Create the script with following code and attach to ... Read more
[AssetBundles] When cache fills up old bundles are not removed to free s...
Reproduction steps: 1) Open attached project 2) Enter play mode 3) If "SpaceOccupied" value is not 0 then press "ClearCache" button;... Read more
[UNET] NetworkWriter.Write causing ReadString/ReadBytes out of range er...
Steps to reproduce: 1) open attached project "stripped.zip" 2) build and run as "Host" 3) editor as "Client" Actual: ReadString/Rea... Read more
[OcclusionCulling][MSE] Baked occlusion culling has cross scene references
Steps to reproduce: 1. Open attached project 2. Drag both scenes to hierarchy to enable multi scene editing 3. Open Occlusion culli... Read more
NullReferenceException when trying to close a custom window no longer pr...
Steps to reproduce : - import the Full Inspector package https://www.assetstore.unity3d.com/en/#!/content/14913 - go to Window > Fu... Read more
[DX9][Regression since 5.2] Texture.Apply on YUY2 texture crashes when u...
Steps to reproduce: 1. Open attached project 2. Open scene "Basic" 3. Run the scene Unity crashes Doesn't happen with DX11 Reprod... Read more
Undoing parent change in playmode results in crash
Steps: 1. Play scene. 2. Undo (Cmd + X) few times. Read more
[WP8.1] TypeLoadException, " violates the constraint of type parameter '...
To reproduce: 1. Build and run attached project on device 2. Observe Exception in MainPage.xaml.cs on the line _bridge = new WinRTB... Read more
Changing iOS configuration settings in player settings also changes tvOS
To reproduce: 1. Open Unity 2. Go to Player Settings > iOS > Other settings > Configuration 3. Change any setting 4. Notice it chang... Read more
[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...
Steps to reproduce: 1. Open attached project and scene named "scene1". 2. Navigate to the "Assets" folder through "Project" window a... Read more
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