Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b13
Issue ID
786243
Regression
Yes
[OcclusionCulling][MSE] Baked occlusion culling has cross scene references
Steps to reproduce:
1. Open attached project
2. Drag both scenes to hierarchy to enable multi scene editing
3. Open Occlusion culling tab and bake occlusion culling
4. On keyboard, press ctrl+s to save changes made to the scenes
5. Notice multiple errors in the console:
Cross scene references are not supported: 'SceneSettings' in scene 01 has an invalid reference to 'Cube (4)' in scene 02. This reference will not be saved in the scene.
Not reproducible: 5.3.2f1
Reproduced with: 5.3.2p1, 5.3.4p3, 5.4.0b14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment