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0
votes
Fixed

[IL2CPP] Declaration of anonymous struct must be a definition error fail...

IL2CPP

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Apr 11, 2016

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Version/s: 5.3.4f1

Repro steps: 1) Open the project 2) Build the Demo scene for iOS 3) Open the project in Xcode and notice errors: Declaration of anon... Read more

0
votes
Fixed

LateUpdate doesn't override Color value set by Animator

Graphics - General

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Apr 11, 2016

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Version/s: 5.3.3p1

LateUpdate doesn't override Color value set by Animator According to the information from unity employee in this topic http://forum... Read more

0
votes
Not Reproducible

[iOS][MT] Crash when trying to render with multiple iOS devices to the s...

iOS

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Apr 11, 2016

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Version/s: 5.3.4p1

To Reproduce: 1. Open and run the attached project with Metal. 2. Connect one device to an Apple TV (other AirPlay Server) and clic... Read more

0
votes
By Design

SetPixel bug with Generated (and possibly other) textures

2D

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Apr 11, 2016

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Version/s: 5.3.4f1

To reproduce: 1. Open attached project 2. Open TransparencyBugScene 3. Notice that transparent textures generated in editor have is... Read more

0
votes
Fixed

[Android] When rendering path is set to forward, materials look glitched...

Android

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Apr 11, 2016

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Version/s: 5.3.4p3

Reproduction steps: 1. Open the attached reproduction project 2. Open and play the "test" scene 3. Notice that everything looks good... Read more

0
votes
Won't Fix

List type cast causes build error

IL2CPP

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Apr 11, 2016

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Version/s: 5.3.3f1

-e: user test project fails to build with IL2CPP -repro: --open attached project --try building for WebGL --NOTICE it fails compili... Read more

0
votes
Not Reproducible

[UNETServerDll] Send callback is not invoked after NetLibraryManager.Sen...

Networking

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Apr 11, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientG... Read more

0
votes
Fixed

Changing InteractableStates while Deactivating EventSystem causes NullRe...

UI

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Apr 11, 2016

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Version/s: 5.3.4p1

To reproduce the issue follow the steps: 1. Launch the attached project called 'Selectable' 2. Open the "Sample" scene 3. Run the sc... Read more

0
votes
By Design

[UNETServerDll] Each next "connect" occupies more memory than previous one

Networking

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Apr 11, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached project in VS 2015 2. Run ClientGUI project ==> Diagnostic tab shows the amount of occupied memory (46 MB) ... Read more

0
votes
Fixed

[UNETServerDll] No error message when NetLibraryManager.Send() is failed

Networking

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Apr 11, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientG... Read more

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