Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b14
Issue ID
787539
Regression
No
[UNETServerDll] Each next "connect" occupies more memory than previous one
Steps:
1. Open attached project in VS 2015
2. Run ClientGUI project
==>
Diagnostic tab shows the amount of occupied memory
(46 MB)
3. Press "Connect" button
==>
54 MB
4. Press "Connect" again
==>
67 MB (you can mention two steps in memory allocation first 59 MB second 67MB)
5. Press "Connect" again
==>
82 MB (first 72 MB than 82MB)
and so on and so forth
Expected: Each "connect" occupied the same amount of memory.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment