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"UnityEngine.Light does not contain a definition for lightmappingMode" c...
Steps to reproduce:1. Open the attached project (TestProject878098.zip)2. Open the Assets/qq.unity scene3. Build the project4. Obser... Read more
Possible caching problem with Texture2D's and stored prefabs loaded with...
When the game is started for the first time Texture2D's together with prefabs are loaded. However, when the game is loaded for the s... Read more
Unity fails to convert classes into dex format when building il2cpp for ...
Steps to reproduce:1. Open project from the provided oc.unity3d link2. Build project for android using il2cpp-Error "Unable to conve... Read more
[WebGL] MonoBehaviour.OnApplicationFocus not called when the project is ...
Reproduction steps:1. Build the attached project to WebGL2. Open the built index.html file in Firefox3. Open the developer console t... Read more
Documentation does not have correct arguments for -buildTarget to build ...
Edit: This only needs an update to the documentation. See comments below. To reproduce:1. Run this command:"{UNITY_5.6b6 PATH}" -pro... Read more
Crash in RegisterUndo when deleting object in scene
To reproduce:1. Open attached project2. Open Demo Populating Cells scene found: /Assets/Peidan-JoJo/TheGrid/Demos/Demo 2.0 - Populat... Read more
Editor crashes when creating prefab with Rigidbody2D component
Steps to reproduce:1. Create new project2. Create empty game object3. Add Rigidbody2D component4. Drag newly created object into Ass... Read more
[Android] App crashes when trying to play WebCamTexture with denied came...
How to reproduce:1) Open the attached project2) Build and run on Android device3) Upon app launch, deny camera permission4) Click th... Read more
Animator transitions are not clickable when they are deeper in the anima...
To reproduce: 1.Download and open attached project.2.Go to Sequences folder and open CAPITULO 1 animation controller in Animator win... Read more
[Fog][OpenGL] Start and end positions of fog are higher with OpenGL
Reproduction steps: 1. Open the attached "Fog Macros Test" project.2. Open and play the "Scenes > Fog dynamic test" scene.3. Wait... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code