Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
855941
Regression
No
[NetworkBehaviour callbacks] OnSetLocalVisibility callback is called twice when starting Host
NetworkBehaviour callback OnSetLocalVisibility is called twice on the Player object when starting Host
How we can reproduce it using the example you attached
1 Open attached project
2 Open scene "offline"
3 Press Play and then "LAN Host"-button
Actual result: notice that "OnSetLocalVisibility" log appears 2 times in console
Expected result: OnSetLocalVisibility callback shpould be called only once on starting Host
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.