Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
855941
Regression
No
[NetworkBehaviour callbacks] OnSetLocalVisibility callback is called twice when starting Host
NetworkBehaviour callback OnSetLocalVisibility is called twice on the Player object when starting Host
How we can reproduce it using the example you attached
1 Open attached project
2 Open scene "offline"
3 Press Play and then "LAN Host"-button
Actual result: notice that "OnSetLocalVisibility" log appears 2 times in console
Expected result: OnSetLocalVisibility callback shpould be called only once on starting Host
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.