Search Issue Tracker
By Design
Votes
0
Found in
5.4.2f1
Issue ID
856086
Regression
No
Outside Play mode Gameobject with transparent shader is displayed with black areas in the Game view
To reproduce:
1.Download and open attached project
2.Open ReproductionCase scene
3.Look at Game view
Expected result : Cube Gameobject being transparent and everything behind Cube Gameobject is visible in the Game view.
Actual result : Cube Gameobject transparency is absent and it is filled with black areas.
Reproduced with : 5.5.0f3, 5.4.2f2 ,5.3.6f1, 5.2.5f1
Workaround : Change Main Camera clear flags option from Skybox to Solid color.
Note : Bug occurs only in Game view and if Main camera Clear flags option is set to Skybox. Bug did not occur when the project was built and ran.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment