Search Issue Tracker
[metal/hlslcc/runtime] Shader compilation fails and entire screen is ren...
Steps to reproduce: 1. Open attached project2. Change the main graphics API for Mac Standaole to 'Metal'3. Build 'DemoWalk' scene4. ... Read more
[MeshCollider][SphereCast] Does not detect some triangles when radius is...
Reproduction steps:1. Open the attached project.2. Open "SphereCastFail" scene.3. Select "TestSphereCast" game object.4. Expand "Tes... Read more
Object with a material block property causes other object's material to ...
Repro steps:1. Open "MaterialPropertyBlockTest" project2. Open "Scene" scene3. Check the inspector and notice that the left characte... Read more
Mesh renderer lines are thicker in 5.4
Steps to reproduce: 1) Open the attached project2) Go to the scene window3) Select the cube4) Observe the collider lines around the ... Read more
Memory Leak appears when entering play mode with two cameras and UI element
Steps to reproduce:1. open ExampleProject2. open scene "ExampleScene"3. Press play4. Open Profiler5. Choose Memory tab Result: notic... Read more
[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'Elements Preview' scene4. ... Read more
[metal/hlslcc/runtime] Bigger CPU/GPU frame time on OSX and iOS Metal bu...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'Test' scene4. Attach the b... Read more
[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Me...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'DEMO INFINIGRASS v1.3 UNGR... Read more
[Regression][5.5][Performance] Editor hangs for several seconds when pai...
Prerequisites:Download 'Free SpeedTree package from Asset Store - https://www.assetstore.unity3d.com/en/#!/content/29170. Steps to r... Read more
Crashes on importing .dae files
Some .dae files on import cause Unity to freeze and then crash. To reproduce:1. Create a new project2. Import the attached file to U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used