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Turning of "Resample Curves" in additive layers changes animation movement
Steps to reproduce (or just watch attached gif ):1. Open users attached project.2. Open "Test" scene.3. Enter play mode.--- Note tha... Read more
[iOS] UnityWebRequest causes a crash when the connection is timing out
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) On the device, connect to a Wifi network and set the DNS to 1.1.... Read more
Scriptable objects can't be deserialized
Steps to reproduce:1. Download AssemblyDll.zip and AssemblyEditor.zip2. Open AssemblyEditor, execute "Build/Assembly" and "Build/Dat... Read more
[IL2CPP] All builds crash on iOS 8.4.1 in InitializeDerivedFromInfo()
Steps to reproduce:1) Open the attached project or create a new one.2) Build for iOS (IL2cpp as scripting backend).3) Deploy the bui... Read more
Imported humanoid's animation has some bones rotation errors
How to reproduce:1. Open the attached project2. Open and play "scene" scene3. Notice that humanoid is not holding "gun" with both ha... Read more
Editor crashes in RenderingCommandBuffer::ExecuteCommandBuffer
Steps to reproduce: 1. Open the attached project.2. Press play. As a result, Unity crashes in RenderingCommandBuffer::ExecuteCommand... Read more
Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...
Steps to reproduce1. open attached "CopyTexCrash.zip"2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more
[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white ...
Reproduction steps:1. Open the attached project (816993-Repro.zip)2. Open and play "test" scene3. Notice that white artifact doesn't... Read more
[FinalGather] Final gather on PC causes corruption to lightmaps
Steps to reproduce:1. Open project repro on PC (Tested on windows 10 and windows 8.1)2. Open Lightmap_home.unity3. Turn final gather... Read more
[ipv6] Test fails with ipv6
Reproduction Steps:1. Create new project2. Import User's UnityPackage3. Open Test Scene4. Connect to ipv4 network5. Run app and pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used