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0
votes
Fixed

5.4.director crash

Global Illumination

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Feb 19, 2016

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Version/s: 5.4.0b7

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0
votes
Not Reproducible

Reimport all operation crashes Unity

Scripting

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Feb 22, 2016

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Version/s: 5.3.3f1

Reproduced only once. 1. Open attached project 2. Reimport All ==> Unity crashes Read more

2
votes
Not Reproducible

Crash when importing 3D model

--

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Feb 21, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "772740.zip" 2. Reimport .dae file found in project tab Unity crashes Reproduced with... Read more

0
votes
Fixed

[HLSLcc] Incorrect rendering with gles3 shader on Android from Unity 5.3.x

Android

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Feb 03, 2016

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Version/s: 5.3.2p1

Shader Properties seem to be handled incorrectly, when Unity compiles a shader for gles3 on Android. Read more

0
votes
Fixed

Particles.Simulate() simulates randomly in playmode

Shuriken

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Feb 20, 2016

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Version/s: 5.3.1p4

How to reproduce: 1. Open the attached project 2. Open and Play MyScene scene 3. Hit play and observer how the particle plays 4. No... Read more

0
votes
Fixed

[UNET] SpawnWithClientAuthority() an empty gameobject generates invalid...

Networking

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Feb 16, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open project. 2. Open scene "test". 3. Build and run project. (CTRL+B) 4. Have the standalone player be the h... Read more

4
votes
Postponed

Unity generates faulty assembly which causes UNetViewer error

Scripting

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Feb 20, 2016

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Version/s: 5.3.2f1

Steps to reproduce 1. Open attached project 2. Notice errors in console: UNetWeaver error: Exception :System.ArgumentException: An ... Read more

0
votes
Won't Fix

Particles do not simulate as expected

Shuriken

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Feb 19, 2016

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Version/s: 5.3.1p4

To reproduce: 1) Open MyScene 2) Run the game 3) Hit play and observer how the particle plays 4) Now keep pressing sim next frame ... Read more

1
votes
Fixed

[HLSLcc] [GLCore] Using tex2D in a loop generates undefined variables

Shaders

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Feb 19, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1) open the project - notice shader error ERROR: 0:38: Use of undeclared identifier 'phase0_Input2' Reproducib... Read more

3
votes
Fixed

[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...

Shaders

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Feb 20, 2016

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Version/s: 5.3.2p3

Repro steps: 1) Open the project and TestShader.shader in it 2) In the frag function notice line 54: "fixed c = 5.0*x*x" 2) Select t... Read more

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