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Fix In Review for 14.0.3
Votes
0
Found in [Package]
12.1.6
Issue ID
1410886
Regression
Yes
[URP][GLES2] Shader errors are thrown when compiling the Scaling Setup Shader for GLES20
How to reproduce:
1. Open the user-submitted project
2. In the Project window, select the Shader "ScalingSetup" (Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/ScalingSetup.shader)
3. In the Inspector window, in the "Compiled code" dropdown, enable "GLES20"
4. Click "Compile and show code"
5. Inspect the Console window (Window > General > Console)
Expected result: No errors are seen in the Console
Actual result: Shader errors are seen in the Console
Reproducible with: 12.1.6 (2021.2.16f1), 14.0.1 (2022.2.0a8)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.31f1), 12.1.5 (2021.2.15f1), 12.1.6 (2022.1.0a1), 13.1.7 (2022.1.0b12), 14.0.0 (2022.2.0a7) (Scaling Setup Shader is unavailable)
Errors:
Shader error in 'Hidden/Universal Render Pipeline/Scaling Setup': 'SampleTexture2DArrayBicubic': function must return a value at gles2/Library/PackageCache/com.unity.render-pipelines.core@14.0.1/ShaderLibrary/Filtering.hlsl(135) (on gles)
Shader error in 'Hidden/Universal Render Pipeline/Scaling Setup': syntax error: unexpected token '#' at gles2/Library/PackageCache/com.unity.render-pipelines.core@14.0.1/ShaderLibrary/Filtering.hlsl(135) (on gles)
Shader error in 'Hidden/Universal Render Pipeline/Scaling Setup': syntax error: unexpected token '#' at gles2/Library/PackageCache/com.unity.render-pipelines.core@14.0.1/ShaderLibrary/Filtering.hlsl(137) (on gles)
Shader error in 'Hidden/Universal Render Pipeline/Scaling Setup': SV_VertexID semantic is not supported on GLES 2.0 at line 63 (on gles)
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