Search Issue Tracker
Fix In Review for 2022.2.X
Votes
1
Found in
2019.4
2020.3
2021.2
2021.2.4f1
2022.1
2022.2
Issue ID
1391518
Regression
No
Mesh has wrong vertices count when Index Format is set to 16 bit
How to reproduce:
1. Open users attached project
2. In the Assets folder expand "sphere_163842_327680.fbx" asset
3. Select "Icosphere_Mesh Part 0 (Mesh)"
4. Observe the Inspector window
Expected result: Vertices count is 65534
Actual result: Vertices count is 33577
Reproducible with: 2019.4.36f1, 2020.3.31f1, 2021.2.14f1, 2022.1.0b12, 2022.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment