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0
votes
Fixed

Window on problem while activation license have inconsistent layout

License

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Feb 19, 2016

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Version/s: 5.4.0b7

Window on problem while activation To repro: 1. Open Unity. 2. Press Activate new license. 3. Enter license. Note that license... Read more

0
votes
Fixed

[iOS] Xcode project build fails during linking process with duplicate sy...

iOS

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Feb 07, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project (iOSBug.zip) 2. Switch to iOS in the build settings and build the project 3. Open gene... Read more

0
votes
Fixed

[iOS] Setting a property value via reflection for a double type fails on...

iOS

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Feb 19, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Open the attached project 2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by def... Read more

0
votes
Fixed

[Shuriken] Collider visualization does not scale to transform

Shuriken

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Feb 19, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1. Download and import attached project. 2. Open scene: visualization 3. Select particle system with name 'Blue... Read more

0
votes
Fixed

Cannot change the Visibility and Spacing for the Scroll View at run time

UI

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Feb 19, 2016

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Version/s: 5.4.0b7

Steps to reproduce : - create a Scroll View - enter play mode - try to change Visibility and Spacing and notice that it doesn't wor... Read more

0
votes
Fixed

Errors when changing the Default Sprite DPI

UI

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Feb 19, 2016

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Version/s: 5.4.0b7

Steps to reproduce : - create a canvas - in the Canvas Scaler change the UI Scale Mode to Constant Physical Size - delete the valu... Read more

0
votes
Fixed

[Android][Particles] Particles using mesh render flicker on Samsung Gala...

Android

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Feb 18, 2016

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Version/s: 5.3.1p3

Reproduction steps: 1) Open attached project "TestMeshParticles" 2) Build and run scene "MainScene" on an android device --- After a... Read more

0
votes
Not Reproducible

[MSE] Pasting component to game object moves it to another scene

--

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Feb 20, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Open attached project 2. Open scene "SceneA" 3. Drag scene "SceneB" into hierarchy to enable MSE 4. In Scene... Read more

2
votes
Fixed

SyncListStruct<T> throws NullReferenceException if is declared without c...

Networking

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Feb 20, 2016

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Version/s: 5.3.2p4

Steps to reproduce: 1. Open attached project "772633.zip" 2. Open scene "Assets/synclist/synclist.unity" 3. Run scene 4. Start as h... Read more

0
votes
Fixed

Some parameters are linked in NetworkAnimator when AnimatorController co...

Networking

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Feb 21, 2016

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Version/s: 5.3.2p4

How to reproduce: 1. Open the attached project 2. Select TestObject from Assets folder 3. On the Network Animator component tick the... Read more

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