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[Shader][ES 3.0] Image color is rendered incorrectly on specific Android...
Reproduction steps: 1. Open the attached project 2. Open and play "Main" scene 3. Notice that the left squares' color is rendered co... Read more
Can't unload scene passed to delegate SceneManager.sceneLoaded
To reproduce: 1. Open attached project 2. Open two scenes in the editor and hit play 3. both scenes stay loaded although at least t... Read more
Particle System stay still when parent transform moves having animator a...
Steps to reproduce: 1. Download and import attached project. (VfxBug-Repro.zip) 2. Load scene: Test 3. Press play. 4. Inspect parti... Read more
[WebGL] Input.GetKey gets stuck when changing focus
Steps to reproduce: 1. Download and open attached project "GetKeyBug.zip" 2. Build for WebGL including "Scene" scene 3. In browser, ... Read more
Collab History Tab does not respect playmode Tint
Steps to reproduce: 1. Create new project. 2. Press play. 3. Make sure collab history tab is visible 4. In Unity > Preferences > Co... Read more
PlasticSCM plugin fails to load in OS X El Capitan
Reproduction Steps: 1. Open any project on OS X El Capitan 2. Change Version Control Mode to PlasticSCM 3. Notice error and warning ... Read more
Use Light Probes setting remains 'Enabled' when the object is marked as ...
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. In the Hierarchy window, select the search mode to Type and... Read more
The 'Open Download Page' button in build settings directs to a non-exist...
When no desktop standalone build support is installed, the 'Open Download Page' button opens incorrect link. To reproduce: 1) Insta... Read more
MonoDevelop does not pop up after error is double-clicked in the console
Steps to reproduce: 1. Create new project 2. On the top menu select Edit > Preferences > External Tools and set "External Script Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow