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0
votes
By Design

On Android Input.GetTouch (i).deltaTime 0.00X value is always changing a...

Input

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Dec 21, 2015

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Version/s: 5.4.0b1

1. Run the attached project (or use any script that shows values of deltaTime variable of Input.GetTouch) on Android device 2. Touch... Read more

0
votes
By Design

[FrameDebugger] Displayed vertex and index counts are much larger than t...

Graphics - General

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Dec 21, 2015

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Version/s: 5.3.0f4

Static batch draw calls with just two cubes display vertex/index counts of 5000. Read more

0
votes
Not Reproducible

[tvOS] Artefacts on materials when running with GLES2/3

tvOS

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Dec 21, 2015

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Version/s: 5.3.1f1

To Reproduce: 1. Build the attached project for tvOS. 2. Deploy with GLES2 backend. 3. Observe that all the materials in the scene ... Read more

0
votes
By Design

altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...

iOS

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Dec 21, 2015

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Version/s: 5.4.0b1

1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more

1
votes
Fixed

Radius and radiusVariance variable of Input.GetTouch always return unexp...

iOS

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Dec 21, 2015

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Version/s: 5.4.0b1

1. Run the attached project (or use any script that shows values of radius and radiusVariance variable of Input.GetTouch) on iOS and... Read more

0
votes
Fixed

[tvOS] Simulator crashes with 'Symbol not found: __ZN2gl17GetCurrentCont...

tvOS

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Dec 21, 2015

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Version/s: 5.3.1f1

To Reproduce: 1. Build & Run the attached (or any project) for tvOS simulator. 2. Observe that when the simulator is loaded, the ap... Read more

0
votes
By Design

serializedProperty.CountInProperty() breaks property reference

Serialization

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Dec 21, 2015

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Version/s: 5.3.1f1

Repro steps: 1) Open the project and TestScene 2) Select New Sprite and click on Test Behaviour component in the Inspector 3) Notic... Read more

0
votes
Fixed

[GL] Screen space ambient obscurance image effect has artifacts with Ope...

OpenGL

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Dec 21, 2015

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Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Go to Edit->Project settings->Player 3. Deselect Auto Graphics API for Mac 4. Add OpenGLCo... Read more

0
votes
Fixed

AudioMixer loaded from prefab which is in AssetBundle gets corrupted

Asset Loading

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Dec 21, 2015

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Version/s: 5.3.1f1

Repro steps: 1) Open the scene in the project attached 2) Click play 3) Select MasterAudioManager 4) Notice that Game_AudioMixer is ... Read more

0
votes
Fixed

Large CPU overhead using OpenGLCore

OpenGL

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Download and open attached project "Unity 5.3 tests.zip" 2. Make sure the API in player settings is set to Op... Read more

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