Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0b6
Issue ID
842332
Regression
Yes
UI element doesn't reset it's position into normal state after animating another state
Steps to reproduce :
- create a button and set the Transition to Animation
- generate an animator controller
- create an animation for the Highlight state (like moving the button a bit)
- press play and notice that the button in it's normal state is not in it's original location
*Note :
Same behavior for color, the button is not in it's defaul color when in normal state.
Regression from 5.4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment