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[5.5] Batches increase in 5.5 compared to 5.4, various FrameDebugger iss...
To reproduce: 1. Open user project 2. Open the scene "CH_Level_1_Build" 3. Enter Play mode 4. Check "Batches" and "SetPass calls" in... Read more
[Linux Editor] Dragging store entries out of Asset Store tab hangs the s...
When thumbnails of Asset Store entries are dragged out of the Asset Store tab to the Editor area, the whole system hangs. Steps to ... Read more
Variables with SerializeField modified values are lost when the scene is...
Steps to reproduce: 1. Open attached project 2. Select Mike object 3. Change the values below "Inherited From PlayerController" 4. P... Read more
[OSX] Application.version returns Unity version instead of build version...
Steps to reproduce: 1) Open the attached version. 2) Open scene 'version'. 3) Build and Run a Mac Standalone build. Application.ver... Read more
[Regression][Editor] Two separate brushes are rendered after adding seco...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 4. In the Ter... Read more
Making public method private when it is assigned to Button's onClick eve...
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "Test" scene 3. Open the "Example.cs" script 4. Make "Pressed" method ... Read more
UNET pooled objects are destroyed in Editor instead of being UnSpawned w...
STR: 1. Open "offline" scene in the project attached 2. Build and Run the scene 3. On the build, Host a server 4. Enter play mode in... Read more
[WebGL] point and spot light not working in build
-e: scene as a realtime spot and point light which are both not working in a webgl build --repro with 536, 541, 550 -repro: --open ... Read more
DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...
Steps to reproduce a bug: 1. Open the attached project (TestShadow.zip) 2. Open the test.unity scene. 3. Enter the play mode of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress