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[Android][WebGL] ParticleSystem.ScheduleGeometryJobs takes a very long time
Reproduction steps: ------------------------- 1) Open attached project 2) Build it for Android or WebGL (actually tested only on and... Read more
Rigidbody starts bouncing or falls through the ground when center of mas...
Steps to reproduce: 1) Download and open project "CenterOfMAssTest.zip". 2) Play "Main Scene" . 3) Select "Offset Cube Parent" in H... Read more
[Android] Render texture corrupted after lock screen
Is a landscape exclusive app uses a RenderTexture and the phone gets locked, after unlocking the phone the RenderTexture is invalid ... Read more
[Reflection Probe] distorted reflections in Deferred rendering mode
Steps to reproduce: 1) Download and open the project attached by me "probesTest.zip" (I made a simple project, because it's easier ... Read more
Integration test platform runner doesn't work properly for BuildTarget.S...
Integration test platform runner doesn't work properly for BuildTarget.StandaloneOSXUniversal and BuildTarget.StandaloneOSXIntel Read more
Tags are exported but list stays empty
How to reproduce: 1. Create a new project 2. Add some tags to a list 3. Tag game objects with custom created tags 4. Save the scene ... Read more
[command buffers] Crash related to shader code not handling null values ...
- Import the attached project - Make sure editor_tool_sceen.unity is the opened scene - On the Main Camera make sure the SSSAO compo... Read more
Letterbox fills with artifacts from Steam Overlay in Fullscreen mode
Letterbox fills with artifacts from Steam Overlay when the game aspect ratio is different that in the current settings of the displa... Read more
Unity crashes when playing if referenced script is missing on active obj...
In a new empty project with a new scene: - add a child game object to the default Directional Light in the scene - create a new C# s... Read more
[RealtimeGI][LOD] LOD Objects does not receive realtime ambient GI
Steps to reproduce: 1. open attached project 2. open one of the following scenes and make sure lightmaps are baked: Realtime & Baked... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
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- Crash on GetMaterialPropertyByIndex when opening a specific Scene
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