Search Issue Tracker
Fixed in 5.6.0
Votes
4
Found in
5.4.1f1
Issue ID
836822
Regression
No
[OSX] Application.version returns Unity version instead of build version on Mac Standalone
Steps to reproduce:
1) Open the attached version.
2) Open scene 'version'.
3) Build and Run a Mac Standalone build.
Application.version is displayed on the screen. On macOS, it displays the version of Unity that was used to produce the build.
Reproduced on:
5.5.0b6, 5.4.1p3, 5.3.6p6, 5.2.4f1
Also tested Windows, iOS, Linux (did not reproduce on all of them).
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
pixelsplit
Jan 25, 2017 10:52
Is this fixed? In our Cloud Builds (5.5.0f3) it still happens.
grouni
Nov 15, 2016 14:14
btw, it was "fixed" in editor mode: see issue 763242
https://issuetracker.unity3d.com/issues/osx-application-dot-version-returns-application-dot-unityversion-in-osx-editor
grouni
Nov 15, 2016 14:13
in version 5.4.2p3 too.
in Editor, Application.version returns the good number.