Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
836770
Regression
No
UNET pooled objects are destroyed in Editor instead of being UnSpawned when client exits a multiplayer session
STR:
1. Open "offline" scene in the project attached
2. Build and Run the scene
3. On the build, Host a server
4. Enter play mode in editor
5. Connect as a client in editor
6. Press spacebar (to shoot out the projectiles)
7. Observe "DynamicPool" children (gameObject name: Sphere).
8. Press "Stop (X)" in NetworkManager GUI when there are some Spehres active.
Expected: Spheres get unspawned by NetworkServer.UnSpawn
Actual: Spheres get destroyed upon Stopping Lan Client
Reproduced on: 5.3.6p8, 5.4.0f3, 5.4.2p2, 5.5.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Shader warnings are being thrown after building Mixed Reality Template
Add comment