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0
votes
Won't Fix

[Undo] Component recreated without registering an undo operation

IMGUI

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Jan 10, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Create an empty GameObject3. Add "UndoBugScript" to the GameObject4. Add any compo... Read more

0
votes
Won't Fix

[Undo] A GameObject appears twice in the hierarchy after undoing

IMGUI

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Jan 10, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Create an empty GameObject A3. Add "UndoBugScript" to A4. Create a GameObject B as... Read more

0
votes
Fixed

One of the method overloads receiving generic interface with 2 types is ...

Scripting

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Jan 10, 2017

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Version/s: 5.5.0f3

To reproduce:Open attached project Expected: No errors come out in consoleActual: The following error is thrown even though there is... Read more

0
votes
Fixed

Compiler errors occur when defining a method with name OnMouseDown in a ...

Windows Store Apps

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Jan 10, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the attached project (OnMouseTest.zip)2. Go to Build Settings, switch platform to Windows Store3. Build t... Read more

0
votes
Fixed

Editor crashes entering playmode if paused

VR

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Jan 10, 2017

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Version/s: 5.6.0b4

Read more

3
votes
Fixed

[iOS][5.5] WebCamTexture and Microphone classes are used in empty Unity ...

iOS

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Jan 10, 2017

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Version/s: 5.5.0p3

This is a regression on 5.5 branch from p2 to p3 (not reproducible on trunk). Empty iOS project created with Unity uses WebCamTextur... Read more

3
votes
Postponed

[Edge] input axis lags and gets stuck

WebGL

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Jan 10, 2017

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Version/s: 5.5.0p3

-e: the input on Edge(38) is sometimes laggy and the axis might even get stuck--it works way better on Chrome(55) and Firefox(51) -r... Read more

2
votes
Fixed

[iOS] Setting Logging to 'Full' in PlayerSettings results in 'Stacktrace...

iOS

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Jan 10, 2017

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Version/s: 5.4.2f2

If the Logging option is set to Full, 'Stacktrace is not supported on this platform.' error messages are displayed when printing ass... Read more

0
votes
Fixed

[MetalEditor] GameView rendering broken and "GL.End requires material.Se...

Shaders

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Jan 10, 2017

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Version/s: 5.6.0b3

DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor. Technically it's not a regression (since Metal e... Read more

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